How to advertise to game developers
To advertise to game developers, be where they read every day: daily.dev Ads, Game Developer, GDC and r/gamedev. daily.dev gives you a verified company page they follow and puts your posts and releases in the feed of developers who read #game-development, #unity and #godot, in one plan we run for you.
One plan, built around your company page: we put it in front of game developers across daily.dev and report on it every week.
Who are the game developers on daily.dev?
What they read, where it comes from, and what else they follow: the signals a campaign is targeted on.
The tags that reach them
Target any mix; your plan runs the campaign on them.
- #game-development
- #unity
- C++
- #godot
- #performance
- #rust
800+ targetable keywords in all (daily.dev Media Kit 2.0, August 2026 — targeting).
Where game developers get their news
The sources that publish most on these tags, ranked by followers on daily.dev.
- 1
80 LEVEL
- 2
Lobsters - 3
Gamefromscratch
- 4
Code Monkey
- 5
Hacker News
- 6
Godot
What they also read
Tags on the same recent posts, as a share of them. Worth adding to a campaign.
- #gaming11%
- #game-design5%
- #open-source5%
- #3d4%
- #ai-agents3%
- #ruby3%
Tags, sources and co-reading: daily.dev public API snapshot.
How do you reach game developers?
Developers are the audience that taught the industry to block ads. The way in is not a louder interruption; it is the reading they chose, in the place they open every day. That is why daily.dev Ads exists: to help brands earn a place in that reading, week after week.
- 13K+
- companies whose developers read daily.dev
- 800+
- targetable stacks and topics
- 2,000+
- content sources in the feed
Written by the daily.dev Ads team, which plans and runs every campaign on the platform. Sources on the audience overview.
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Engine users and engine builders read differently.
A Unity or Godot reader wants a plugin and a tutorial; a C++ or Rust reader wants a library and a benchmark. Publish for each, with the engine or the language named up front.
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Frame time on named hardware is the only benchmark.
Game developers measure in milliseconds per frame on a specific GPU or console. Publish before-and-after figures with the hardware named, and the post gets saved and shared.
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The licence is read before the feature list.
This audience has watched engine and middleware terms change under shipped games. Publish your licence model plainly and say what happens to a shipped title if it changes.
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A postmortem persuades where a demo does not.
Game developers trust a studio writing about what went wrong more than a vendor writing about what went right. Publish technical postmortems with the studios that use your tool, in their voice.
“You guys were awesome. I didn’t have to do anything. I basically just said what I wanted and it was running.”

Why do developers pay attention on daily.dev?
The team reviews real developer ad creatives and unpacks why developer UI, technical density and humour decide what gets read.
More from the team: the developer marketing series →
What do game developers read, and what should your brand say?
A few things they read and discuss
Examples of popular posts on these tags that game developers read and talk about on daily.dev. Open any of them to join the conversation.
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Cloudflare Cuts 100 TB of Memory from 1.1.1.1 DNS Cache
InfoQ 2 6
-
Lies, damned lies, and Rust in the TechEmpower Web Framework Benchmarks
Sylvain Kerkour 2 3
-
GDScript: The Good, Bad, and Ugly Parts
Lobsters
1
9 -
Сrochet Your Own Cozy Isometric City with Cotton in This Cute Game
80 LEVEL 1 8
Each post opens on daily.dev with its discussion.
What that means for your message
Your takeaways from what they discuss. Our team writes the creative with you.
- Frame time Publish milliseconds per frame before and after, on named hardware
- Build and iteration time Share seconds from change to play, measured on a real project
- Licensing State the terms plainly on your company page; this audience reads them first
How do you target game developers on daily.dev?
Targeting is built on what developers read on daily.dev, not a self-declared profile. You set it once with your campaign manager; your plan runs it, and we optimise it every week.
- Tags
- #game-development, #unity, C++, #godot, #performance, #rust, and any of the 800+ targetable keywords
- Seniority
- Junior, mid-level, senior and leadership, from on-platform activity
- Region
- Global, or by region and country
- In your plan
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- Your verified company page
- Your posts in their feed
- Your logo on the daily.dev homepage
- A weekly report and a campaign manager
- Creative
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Our team works with you to shape, finish and test your creative, so it reads like the posts around it.
Creative specs for every placement
Pick a size
Same work in every size. The size sets your reach.
Explore my options →Prices are quoted per company. See how plans work →
Where else can you reach game developers?
Where game developers can be reached with paid media, and what each channel is good at. Most teams combine two or three; a plan here is the always-on part.
| Channel | Format | Target by stack | How you buy | Best for |
|---|---|---|---|---|
| | Your verified company page, your posts in their feed, the newsletter they chose, the homepage | Yes: #game-development, #unity, #c++, #godot, seniority, region | Managed monthly plan | Building a brand developers follow, every week, with creative and reporting done for you |
| Game development newsletters and sites (Game Developer, GameDev.net) | Sponsored posts and display | By site section | Direct sales | Industry-level reach |
| GDC and engine conferences | Booths and talks | By event | Sponsorship packages | Studio relationships |
| Reddit (r/gamedev, r/Unity3D, r/godot) | Promoted posts | By subreddit | Self-serve | Discussion and feedback |
| Devlog and tutorial creators on YouTube and Twitch | Sponsored segments | By creator | Direct with the creator | Indie and hobbyist reach |
| Hacker News | Show HN and Launch HN posts | None; the front page decides | Organic | One-off launches with a technical story |
Compare daily.dev with
- Format
- Your verified company page, your posts in their feed, the newsletter they chose, the homepage Sponsored posts and displayBooths and talksPromoted postsSponsored segmentsShow HN and Launch HN posts
- Target by stack
- Yes: #game-development, #unity, #c++, #godot, seniority, region By site sectionBy eventBy subredditBy creatorNone; the front page decides
- How you buy
- Managed monthly plan Direct salesSponsorship packagesSelf-serveDirect with the creatorOrganic
- Best for
- Building a brand developers follow, every week, with creative and reporting done for you Industry-level reachStudio relationshipsDiscussion and feedbackIndie and hobbyist reachOne-off launches with a technical story
Channel facts from each channel's own public pages, October 2026. Prices are not compared.
What do teams build with game developers on daily.dev?
Build your brand with them
Show up every day in the reading game developers chose, with your posts, releases and point of view, so yours is the name they know when they pick a tool.
Grow a community around your product
Your verified company page is where game developers follow you, discuss your posts and come back for your next release.
Strengthen your employer brand
Share engineering stories, culture and open roles with game developers where they already discover tools and ideas.
Brands building with developers on daily.dev
Brands building with developers on daily.dev
Google, AWS, Google Cloud, Cursor, Vanta, Zoho, Atlassian, Notion, Okta, Sentry, Datadog, JetBrains, Postman, Snyk, ClickHouse, Edge Impulse, RevenueCat, QA Wolf, TigerData, PostHog, LaunchDarkly, Neo4j, Temporal, Sonar, Appwrite, dbt Labs, Retool, Pulumi, CodeRabbit, Windsurf, OpenRouter, Bright Data, Stream, Postmark, Novu, context.dev
Guides on reaching game developers
- How to reach game developers
- Target developers by programming language: a marketer’s guide
- Tech stack targeting: reaching developers by the tools they use
- Best developer advertising platforms
- Developer marketing platforms compared: the channel mix
All guides: developer marketing resources →
Advertising to game developers: your questions
Pick a plan. We reach
game developers for you.
Tell us what you sell and the regions you need. We come back with a plan size, the reach it buys and a quote.
Other audiences: C++ developers Rust developers Mobile developers All audiences →